Good point, thanks for noting that! I had not even thought of it. XD
The main problem with that is that I am constrained to limited space for assets... adding too much shot-specific detail like that is difficult for a program designed for quick real-time results.
You can see the difference from this [link] to this [link] .
Take care !
The main problem with that is that I am constrained to limited space for assets... adding too much shot-specific detail like that is difficult for a program designed for quick real-time results.